many users can't even imagine what goes behind making a game, and why very often the final result is not what I envisioned. Just from the art side there are 1000 things that can go bad or simply change the final result and it's nobody's fault.
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probably is also because I make games so big. If there were only 3-4 love interests and few CGs, using the same artist for everything would be something possible and keeping development time under a decent amount of time (not years)
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