I read better the requirements for notarizing and even if I pay already the yearly fee (for iOS) I won't be wasting my time to notarize apps (also because I don't have a mac anymore). So this means all my future titles won't support macs :/
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I'll probably update my more recent games. With great pain, mind you, as Xcode archiving and code signing takes FOREVER for some reason. Older stuff I'll just have to withdraw support for (and take the rage of folks who bought it).
Thanks. Twitter will use this to make your timeline better. UndoUndo
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Given how anyone with the right SDK can run any platform of a game it might be a good idea for me to write a short tutorial on how to do that.
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well I would be definitely reading it!

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