I expect a lot of indie devs to stop supporting Mac at all. It's just getting too complex to release/support with too few revenues.
I believe I still will release on Mac myself but as mentioned, I won't release updates as frequently as Windows. #gamedevhttps://twitter.com/WinterwolvesG/status/1173863003764264960 …
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Yes, that's also my problem... For running tests this is a disaster. I'll have to do my tests on Windows exclusively, and update versions on Mac even less frequently.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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