I just realized something that's not good for my kind of games:
1) localization has become very important
2) translation costs are high (if you want good results)
3) games with a lot of wordcount = very expensive
4) visual novels are a bad genre choice right now 
-
-
HULK MEANT CASH... SINCE THAT WAS WHAT WAS MENTIONED..
-
it varies from game to game but around $10k on average I'd say
- Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.