I just realized something that's not good for my kind of games:
1) localization has become very important
2) translation costs are high (if you want good results)
3) games with a lot of wordcount = very expensive
4) visual novels are a bad genre choice right now 
yeah I'm not sure, I mean it's also about the time. If my game had 500-1000 words I could try both spending my money/time since wouldn't be a big deal if didn't work out. But such long games are too much of a gamble!