I just realized something that's not good for my kind of games:
1) localization has become very important
2) translation costs are high (if you want good results)
3) games with a lot of wordcount = very expensive
4) visual novels are a bad genre choice right now 
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I'm of course talking about the "maximizing profits" point of view. It's still possible to make a living just with English VNs, as I do. It's just that you don't really have an option to expand to other markets, unless your VN is super mega popular to justify the costs
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Replying to @WinterwolvesG @pcmacgames
Thinking about a Chinese translation?
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Replying to @ilsignorm
that could be one, but the prices are definitely too high for my kind of games!
4:19 AM - 8 Sep 2019
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