I'm of course talking about the "maximizing profits" point of view. It's still possible to make a living just with English VNs, as I do. It's just that you don't really have an option to expand to other markets, unless your VN is super mega popular to justify the costs
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I'm both talking about money and time costs. Example: my game is very short with only 500-1000 words (not a VN obviously! :D). I could try and risk losing money / time to do the translation. But with games so long AND complex like mine, the money/time invested is too much!
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Is the spread of sales pretty even across different languages for VNs in particular? I've been wondering about localization recently myself.
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I have no clue honestly, but I know of other game genres that got a big boost being localized
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yeah or some different kind of game altogether :)
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Have you checked out games that use community translations? Additionally, as a game translator myself, I know there are those of us, who would be willing to work for little/no money/be paid in a free game to have more games added to our CVs.
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yes, but sadly in my case for some games is really hard just to implement it: for example games in which you pick your gender. In English is easy but in many languages you should write whole different phrases, so I would need to edit the existing code. A mess X_X
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