I’ve been watching sales on Steam recently, especially around new game launches, and I think launch sales might have dipped to a new low :( I’m gonna do a new analysis when I come back from PAX, but it looks to me like PC sales are not going to be healthy at all in 2020
-
Show this thread
-
in fact I'm gonna start working it out now cos I'm a numbers nerd and this is how I like to spend my Saturday
5 replies 2 retweets 45 likesShow this thread -
INCREDIBLY SUPER ROUGH ESTIMATE WARNING: I'm going to do a proper, full analysis soon, but a very quick analysis of games that came out mid-July, suggests that the average (median) year one sales (after Valve cut) for games coming out on Steam right now is about $20-25k
4 replies 11 retweets 44 likesShow this thread -
In other words, if you release a game on Steam right now, it seems like the average dev could hope to make around $22.5k. That's down from the $40k estimate I made 18 months ago Gonna do a full analysis very soon so take this number is a cup of salt!
14 replies 11 retweets 63 likesShow this thread -
Replying to @RaveofRavendale
So what you're saying... is I could make $22.5k off a sliding block puzzle game with boobs...
2 replies 0 retweets 3 likes -
Replying to @StegerGames @RaveofRavendale
(I actually have a point with this statement which I hid behind my sarcastic joke, which is that any analysis of Steam should be clipping off games that clearly are not putting in genuine effort, which can take up lots of Steam releases depending on how often they push out trash)
1 reply 0 retweets 0 likes -
Replying to @StegerGames @RaveofRavendale
that's what you get with a $100 entry fee instead of $500 or $1000
1 reply 0 retweets 0 likes -
Let's not get into the chestnut of "what if we lock out people who can't afford to publish?", it's a bad way to go to solve the problem. You can throttle the rate of releases from a particular dev without locking out people without a thousand dollars they can safely throw away.
1 reply 0 retweets 0 likes
another way could be that yes, do not let a single dev spam 50+ DLC in a single day
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.