I’ve been watching sales on Steam recently, especially around new game launches, and I think launch sales might have dipped to a new low :( I’m gonna do a new analysis when I come back from PAX, but it looks to me like PC sales are not going to be healthy at all in 2020
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in fact I'm gonna start working it out now cos I'm a numbers nerd and this is how I like to spend my Saturday
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INCREDIBLY SUPER ROUGH ESTIMATE WARNING: I'm going to do a proper, full analysis soon, but a very quick analysis of games that came out mid-July, suggests that the average (median) year one sales (after Valve cut) for games coming out on Steam right now is about $20-25k
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In other words, if you release a game on Steam right now, it seems like the average dev could hope to make around $22.5k. That's down from the $40k estimate I made 18 months ago Gonna do a full analysis very soon so take this number is a cup of salt!
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Replying to @RaveofRavendale
So what you're saying... is I could make $22.5k off a sliding block puzzle game with boobs...
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Replying to @StegerGames
tbh it's been surprising to me just how many extra boob games there are now
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as a developer that make games with ALSO boobs, it's bad. People see manga art+boobs and immediately assume it's a cheap game with zero story/gameplay which must be sold cheap. I make games with an average of 25-30h of playtime and actual gameplay... :P
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