The decline of Steam traffic over the last 3 years. At this point we drove more attention (and revenue) back when we were selling through our own website alone. Even during the Summer Sale.pic.twitter.com/uBAXaKUGLA
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The decline of Steam traffic over the last 3 years. At this point we drove more attention (and revenue) back when we were selling through our own website alone. Even during the Summer Sale.pic.twitter.com/uBAXaKUGLA
BAH you should listen to indies who have $50M in bank and say that's there's no indieapocalypse and that is easy to make games now as it was 5 years go!
I don’t know how anyone does indie full time and survives.
I do, but: I keep my expenses low, have already a good following, I have short production cycle (10-12 months MAX for a game, often shorter) and I don't have kids or mortgage :P
I do only because I also branch out to different platforms and live a poor man's life in Poland. The future looks pretty grim though, as the decline doesn't seem to slow down. Quite the opposite in fact.
I have to say that it's global, so not just Steam, but also mobile, direct, etc
Yeah. Direct is all but dead, which is the huge problem here. If it wasn't the case, we could just go back to square one and simply not release games on Steam.
what you use to sell direct? if you don't use itchio you might as well as not even bother (installer/codesign issues will prevent most people to play games)
I code-sign our games now. But yeah, I've started to neglect it at some point (well, no wonder but still...).
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