28) a game can at the same time be perfect, and not a success, if the target market is too small. You could make the best game possible, but if the target market is very small, the revenues will reflect that
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39) Play games. As fun as it seems, playing games is very important both to see what's trendy at the moment but also to get inspiration, ideas to implement in your own games. I got many ideas for my RPGs playing other roleplay games
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40) take care of your health, and this doesn't only means to take frequent breaks, but als do some physical exercises. You're going to be sitting most of your time, and that's not good for health!
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41) repeated customers are good. If you can build a niche, make a certain kind of games (like I do for example) it's likely that if someone finds one of your games, they might be buying more of them. Each game is an advert for the others
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42) repeated customers are good but change sometimes can also be good. If you never go out your comfort zone, you're unlikely to have a hit. Sometimes trying to do a different kind of game can be a good thing
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43) still referring to previous tweet, a good system is: make a "safe" game, one you know it will be profitable (as much as it's possible to predict that nowadays) and then make a "risky game". Something new, something different. Alternate the two
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44) scaling down AAA games. It's a good system, of course I don't mean to copy/clone completely a game, but the kind of setting/core gameplay and so on. For example taking Dark Souls and applying its most prominent features in a 2d game (real-time or turn based)
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45) multiplayer games are super risky. If you're an indie you can add extra multiplayer gameplay to your game but creating a multiplayer ONLY game (which requires other people to play well) it's probably the most risky kind of game ever
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End of conversation
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