btw if you ever code a turn-based system and add: - stun - haste - status effects on start/end turn - counter attacks you are in for a world of code and testing pain.
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Replying to @GreyAlien
I have that already in my RPG, pfuit! and it's party based...!
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Replying to @WinterwolvesG @pcmacgames
But someone already coded it in AGC?
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Replying to @GreyAlien
AGC? You mean renpy ? yes I hired a coder to do that part for me
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Replying to @GreyAlien
but if you have global functions at beginning/end of each turn, it's not so complex (but I don't know how your system works)
8:29 AM - 26 Jun 2019
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