of course re-using backgrounds is not cool, however, I don't think I need 500 variants of "a forest", "a university corridor", "a seaside view", etc. Considering the miserable revenues and tight budget I have to work with, I'd rather invest that money in as many CGs as possible!
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I'm sure if I made a poll: for next game, you prefer if it has 12 CGs and some re-used backgrounds, or 4 CGs but all original backgrounds? I know what the answer of the vast majority of people would be. Except of course the background-police
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Include the music and sfx police to that too!

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I am immune from that since I have all original soundtrack for my recent games

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I do think fixing typos or confusing English is important. It makes your final product more polished. Granted, even triple A titles usually have a couple in hundreds of thousands of words and that amount is definitely acceptable and doesn't take away from the finished product.
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Indeed. They are paying you so they can do the work of an editor, which we pay dearly for (and are happy to because a second and third set of eyes go a long way to making the game look good; it's jarring when you have to read a sentence multiple times because it's unintelligible)
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Sounds like they're very dedicated. A good problem to have? :D
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