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WinterwolvesG's profile
WinterWolves Games
WinterWolves Games
WinterWolves Games
@WinterwolvesG

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WinterWolves Games

@WinterwolvesG

Visual novels, dating sims, RPG! LGBTQ friendly :) Exclusive pin-ups and more in our Patreon: http://patreon.com/winterwolves  NSFW account: @GamesNSFW

Italy
winterwolves.com
Joined January 2009

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    1. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      Even if I was able to run a Steam sale every week it would still not earn me enough money to pay my bills. A thread... Last year, before the great Steam algo change of October, Shadowhand could make around $5000 gross from a weeklong Steam sale and $10K in the summer sale.

      4 replies 70 retweets 135 likes
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    2. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      My other games would push up the total to over $6000. Now a weeklong sale generates about $1700 for Shadowhand and a few hundred more for my other games. About $2500 total. Also Shadowhand made about $3500 in the last winter sale (a lot less than the $10K in the summer sale)

      2 replies 1 retweet 26 likes
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    3. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      I'm also using a higher discount now before anyone asks, because it's normal practice to regularly step up the discount. ANYWAY, remember you can only run a weeklong sale every 8 weeks. And in between sales revenue is very low.

      2 replies 0 retweets 16 likes
      Show this thread
    4. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      Let's say I was able to run a sale every week. What would my income be? Well after Steam cut and publisher share I made about £600 last week. Multiplied up that's about £2600 a month.

      1 reply 0 retweets 20 likes
      Show this thread
    5. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      That might be OK for some people but it's about half what I need to survive a month with a family of four in the UK living in the countryside. Don't forget that money gets taxed.

      2 replies 0 retweets 25 likes
      Show this thread
    6. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      It's been 18 months since my last game release so clearly I need to release a new game (and one is coming out soon!). That will hopefully generate some good funds on launch.

      3 replies 0 retweets 21 likes
      Show this thread
    7. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      BUT there has already been quite a lot of money invested in the game (by me and third parties) which needs to be paid back before I start to see a genuine boost to my monthly income. And meanwhile I have to start the process of making a new game, which costs money...

      1 reply 0 retweets 21 likes
      Show this thread
    8. Jake Birkett - Veteran Indie‏ @GreyAlien 3 Jun 2019

      So anyway, there's a little slice of reality for interested parties. Of course if you manage to get in the top 1% of games and have a hit, things could be different, but what about the other 99%?

      3 replies 0 retweets 30 likes
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      WinterWolves Games‏ @WinterwolvesG 3 Jun 2019
      Replying to @GreyAlien

      that's what I've been saying since years while everyone was snobbing me like "this fool and his indieapocalypse theory". And I think it's going to be even worse!

      3:42 AM - 3 Jun 2019
      • 1 Like
      • Jake Birkett - Veteran Indie
      0 replies 0 retweets 1 like

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