I'm adding a new variable to enemies to keep track if they've been resurrected in current battle. This to keep the kill-stats accurate (enemies can be resurrected and only the first kills count!) #PlanetStronghold2pic.twitter.com/bjggvx8qSd
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maybe I didn't explain well: the party member who kills enemy X first in that battle gets the kill, but if enemy X is resurrected 10 times in the fight, you don't get 10 more kills (would be confusing this way)
Do they get a percentage of xp equal to how tough they were once resurrected? So the effort equals the reward
no the XP is fixed by encounter, doesn't matter how many times enemies are resurrected (this was like this in all my previous RPGs)
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