visibility can't be fixed with 15000 games released daily. But with 10% people could spend money on ads and hope to have a profit, with 30%... nope
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Again, that would presuppose that Valve would even be profitable at that price point, which there is absolutely no way of knowing that. Without that basis, might as well say "If Steam gave each Indie dev a bajillion dollars life would be great!"
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I believe they would - otherwise how Humble can ask only 5%? Or http://itch.io which accepts 0% even. Isn't like there are many expenses beside hosting and bandwidth...
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