okay something weird happened, today (2nd day of steam sale) was enormously better than yesterday. maybe valve is experimenting with some kind of staggered sale promo? or maybe the "shit you want is on sale!" emails just got delayed?https://twitter.com/Enichan/status/1107756565757677568 …
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3rd day, sales flatlined again, worse than 1st day. Google Analytics shows views are way down compared to yesterday when the wishlister emails went out. This indicates no organic traffic from Steam, sales almost entirely wishlist driven (which is terrible)pic.twitter.com/c3wExyte1G
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Talking to another dev who is experiencing the same things.
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MidBoss has simultaneous players due to the event, is 84% positive with over 130 reviews with 4 new ones in the last week, 20,000 wishlists, and would easily get to gross 6 figures on Steam this year before this happened. Why is it getting no organic traffic from Valve/Steam?
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Replying to @Enichan
woah 20k wishlists!? that's a very good amount! yeah normally 2-3 years ago during a weeklong sale you'd have made at least 10-20 times more than the amount you posted
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Replying to @WinterwolvesG @pcmacgames
Yes 6 months ago I would still have made an easy $1200-1500
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Replying to @Enichan @pcmacgames
I've not made more then $40 a month for the last few months because outside of my own advertising no one finds my game on steam. Also I seem to see more retail keys redeemed then sales, but I've not sold retail keys for ages...
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if you did bundles in the past, that happens a lot. I still see redeemed keys for bundles I did back in 2014!! that's why I don't do them anymore, you lose a lot of sales in the long run
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