Post-disclaimers: People will say "those games are bad", but these games were fine one day and not the next, so that's nonsense. Others will say that revenue was going down anyway, and it has been ever since Greenlight/Direct, but it collapsed overnight, so this wasn't organic.
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This has nothing to do with a failure on the side of devs, cause these were devs with games who were already succeeding, and had a history of years of being a success. This wasn't a slow collapse, which only leaves the possibility that Valve DIRECTLY did this, and doesn't care.
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Eniko Retweeted
In the short term? Valve can fix what they broke, but they won't. Epic can open their store doors, but they won't until much later this year. So... extreme public pressure on Valve? A concerted effort of devs, consumers, and press to shame them for this? https://twitter.com/feureau/status/1108818660787777536 …
Eniko added,
This Tweet is unavailable.2 replies 11 retweets 90 likesShow this thread -
They should be shamed for this, they've instigated an extinction level event for indies and then just shrugged their shoulders and went "working as intended". Long term? Competition from Epic and a broader consumer awareness of these issues leading to growth of other platforms.
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I'd like to reassure everyone that despite this downturn Kitsune Games is going to be okay. We've planned for this since Steam Direct. However it's still a blow, so if you're very concerned now is an excellent time to kick us a buck or two on Patreonhttps://patreon.com/sharkhugseniko
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Eniko Retweeted Calandryll
This is interesting, this shows the green "other product pages" line (which I believe is links between similar games?) flatlining like has happened to many afflicted games. But this apparently started THIS MONTH. I... I have no explanation for this.https://twitter.com/SuperSixStudios/status/1108943172464312320 …
Eniko added,
Calandryll @SuperSixStudiosThis is odd.#HammerHelm's page visits plummeted starting in early March. Culprit seems to be the "More Like This" on other steam game pages. In single digits now. Never seen it this low. Any other devs seeing this?#indiedev#gamedev#indiegamedev pic.twitter.com/ZmvAuRtpY4Show this thread5 replies 10 retweets 67 likesShow this thread -
Eniko Retweeted Tomer Barkan - Suncrash
Reminder that this change that is destroying pc revenue for all but the lucky and most successful indies is "working as intended" according to Valvehttps://twitter.com/tomerbarkan/status/1109064734454751232?s=19 …
Eniko added,
Tomer Barkan - Suncrash @tomerbarkanReplying to @EnichanI know games that sold millions of dollars worth of copies and were hurt. We personally took a 70% drop in sales and we sold over 80K copies, having over 950 reviews. We had to cut down some of our budget for the next project due to reduced cash flow.1 reply 10 retweets 52 likesShow this thread -
Eniko Retweeted Brendan Drain
Working as intended according to Valve, we weren't selling well enough so they took away all our visibilityhttps://twitter.com/nyphur/status/1109138969877467136?s=19 …
Eniko added,
Brendan Drain @nyphurReplying to @EnichanIt was in the announcement they made in December: https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267955776539 … They admit they factored in sales more and didn't increase tag weighting until later, by which time indie sales had dropped. This was in addition to the bug that they fixed, and the result was predictable2 replies 5 retweets 42 likesShow this thread -
All Valve apparently really has to do to fix this is to give a boost to tags and related game visibility. But they won't because they wanna wait for their machine learning algorithm. When will this be done? Nobody knows but at this rate when that comes out it'll be too late.
4 replies 7 retweets 55 likesShow this thread -
Please note I don't want Epic to kill Steam. Then we're in the same spot all over again but at Tim Sweeney's mercy. I want Steam to stop sucking so there's healthy competition because it benefits devs and consumers. Although Steam does need to ditch the 30% thing, like come on.
4 replies 10 retweets 101 likesShow this thread
the fun thing is - Valve could SUPER EASILY afford to say "all games up to 100k gross revenues will pay 15%". It would literally mean saving thousands of small devs from starving to being able to continue doing what they love. They would be considered the good guys for sure 
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