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WinterwolvesG's profile
WinterWolves Games
WinterWolves Games
WinterWolves Games
@WinterwolvesG

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WinterWolves Games

@WinterwolvesG

Visual novels, dating sims, RPG! LGBTQ friendly :) Exclusive pin-ups and more in our Patreon: http://patreon.com/winterwolves  NSFW account: @GamesNSFW

Italy
winterwolves.com
Joined January 2009

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    1. Eniko‏ @Enichan 21 Mar 2019

      Post-disclaimers: People will say "those games are bad", but these games were fine one day and not the next, so that's nonsense. Others will say that revenue was going down anyway, and it has been ever since Greenlight/Direct, but it collapsed overnight, so this wasn't organic.

      3 replies 5 retweets 141 likes
      Show this thread
    2. Eniko‏ @Enichan 21 Mar 2019

      This has nothing to do with a failure on the side of devs, cause these were devs with games who were already succeeding, and had a history of years of being a success. This wasn't a slow collapse, which only leaves the possibility that Valve DIRECTLY did this, and doesn't care.

      2 replies 7 retweets 126 likes
      Show this thread
    3. Eniko‏ @Enichan 21 Mar 2019

      Eniko Retweeted

      In the short term? Valve can fix what they broke, but they won't. Epic can open their store doors, but they won't until much later this year. So... extreme public pressure on Valve? A concerted effort of devs, consumers, and press to shame them for this? https://twitter.com/feureau/status/1108818660787777536 …

      Eniko added,

      This Tweet is unavailable.
      2 replies 11 retweets 90 likes
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    4. Eniko‏ @Enichan 21 Mar 2019

      They should be shamed for this, they've instigated an extinction level event for indies and then just shrugged their shoulders and went "working as intended". Long term? Competition from Epic and a broader consumer awareness of these issues leading to growth of other platforms.

      3 replies 7 retweets 116 likes
      Show this thread
    5. Eniko‏ @Enichan 21 Mar 2019

      I'd like to reassure everyone that despite this downturn Kitsune Games is going to be okay. We've planned for this since Steam Direct. However it's still a blow, so if you're very concerned now is an excellent time to kick us a buck or two on Patreonhttps://patreon.com/sharkhugseniko 

      1 reply 14 retweets 109 likes
      Show this thread
    6. Eniko‏ @Enichan 21 Mar 2019

      Eniko Retweeted Calandryll

      This is interesting, this shows the green "other product pages" line (which I believe is links between similar games?) flatlining like has happened to many afflicted games. But this apparently started THIS MONTH. I... I have no explanation for this.https://twitter.com/SuperSixStudios/status/1108943172464312320 …

      Eniko added,

      Calandryll @SuperSixStudios
      This is odd. #HammerHelm's page visits plummeted starting in early March. Culprit seems to be the "More Like This" on other steam game pages. In single digits now. Never seen it this low. Any other devs seeing this? #indiedev #gamedev #indiegamedev pic.twitter.com/ZmvAuRtpY4
      Show this thread
      5 replies 10 retweets 67 likes
      Show this thread
    7. Eniko‏ @Enichan 22 Mar 2019

      Eniko Retweeted Tomer Barkan - Suncrash

      Reminder that this change that is destroying pc revenue for all but the lucky and most successful indies is "working as intended" according to Valvehttps://twitter.com/tomerbarkan/status/1109064734454751232?s=19 …

      Eniko added,

      Tomer Barkan - Suncrash @tomerbarkan
      Replying to @Enichan
      I know games that sold millions of dollars worth of copies and were hurt. We personally took a 70% drop in sales and we sold over 80K copies, having over 950 reviews. We had to cut down some of our budget for the next project due to reduced cash flow.
      1 reply 10 retweets 52 likes
      Show this thread
    8. Eniko‏ @Enichan 22 Mar 2019

      Eniko Retweeted Brendan Drain

      Working as intended according to Valve, we weren't selling well enough so they took away all our visibilityhttps://twitter.com/nyphur/status/1109138969877467136?s=19 …

      Eniko added,

      Brendan Drain @nyphur
      Replying to @Enichan
      It was in the announcement they made in December: https://steamcommunity.com/groups/steamworks#announcements/detail/1697191267955776539 … They admit they factored in sales more and didn't increase tag weighting until later, by which time indie sales had dropped. This was in addition to the bug that they fixed, and the result was predictable
      2 replies 5 retweets 42 likes
      Show this thread
    9. Eniko‏ @Enichan 22 Mar 2019

      All Valve apparently really has to do to fix this is to give a boost to tags and related game visibility. But they won't because they wanna wait for their machine learning algorithm. When will this be done? Nobody knows but at this rate when that comes out it'll be too late.

      4 replies 7 retweets 55 likes
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    10. Eniko‏ @Enichan 22 Mar 2019

      Please note I don't want Epic to kill Steam. Then we're in the same spot all over again but at Tim Sweeney's mercy. I want Steam to stop sucking so there's healthy competition because it benefits devs and consumers. Although Steam does need to ditch the 30% thing, like come on.

      4 replies 10 retweets 101 likes
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      WinterWolves Games‏ @WinterwolvesG 22 Mar 2019
      Replying to @Enichan

      the fun thing is - Valve could SUPER EASILY afford to say "all games up to 100k gross revenues will pay 15%". It would literally mean saving thousands of small devs from starving to being able to continue doing what they love. They would be considered the good guys for sure 👍

      11:34 AM - 22 Mar 2019
      • 3 Likes
      • WingofTech Bryy Miller Eniko
      0 replies 0 retweets 3 likes

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