This trend is extremely concerning, because of the economic fallout for many indies in our industry, lost revenue from supporting service providers, but also because it shows how fragile our existence is and how much we're at the mercy of Valve's capricious whims.
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I've been ringing the alarm bell since December. Other devs who've been talking about this are
@glassbottommeg,@GreyAlien, and to some extent@unormal. If you're press, and you want to talk to me about it, please email me at eniko@kitsunegames.com or DM me, my DM's are open.3 replies 22 retweets 126 likesShow this thread -
Please keep in mind as you read this that most devs will NOT talk about their financial difficulties in public, believing it makes them look weak, hurts business opportunities, and reduces sales. They may not be wrong about that, but this is important, and so I'll take that hit.
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PS: I tweeted so fast by using the little + button when you compose a tweet that lets you compose a tweet thread all in one go, at least on the web. I dunno if mobile clients have it. Now you know.
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Eniko Retweeted Jake Birkett - Veteran Indie
I guess this solidly debunks my "250 reviews is the new 50 reviews" theoryhttps://twitter.com/GreyAlien/status/1108817662153551872 …
Eniko added,
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Post-disclaimers: People will say "those games are bad", but these games were fine one day and not the next, so that's nonsense. Others will say that revenue was going down anyway, and it has been ever since Greenlight/Direct, but it collapsed overnight, so this wasn't organic.
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Replying to @Enichan
I know games that sold millions of dollars worth of copies and were hurt. We personally took a 70% drop in sales and we sold over 80K copies, having over 950 reviews. We had to cut down some of our budget for the next project due to reduced cash flow.
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Replying to @tomerbarkan @Enichan
WOW! I thought only small indies like me and others were affected. Lol you have more reviews for 1 game than almost all my games put together! Crazy that you were affected too...
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Oh yeah, I know even larger ones that were affected. Though our 70% drop is one of the larger drops out there. We're lucky we had two fruitful years before the drop so while it hurt our future plans badly, it didn't drive us under.
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Replying to @tomerbarkan @pcmacgames
If this had happened a year ago we'd be out of business now
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luckily I didn't had a 70% drop (maybe because of several games), if I had I would be out of business too!
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