Probably some random testing to see the impact of the new algorithms before pushing the button in October.
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Replying to @glassbottommeg @xiotex and
Byron's was like a year+ before the Oct thing, and I think there were others. So it wasn't the first time this has happened, just the biggest AFAIK. Like pre-quake tremors.
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Replying to @GreyAlien @glassbottommeg and
@pcmacgames@puppygames Didn't you get mashed by the algo/coupon changes at earlier dates?3 replies 0 retweets 0 likes -
Replying to @GreyAlien @glassbottommeg and
it's hard to pick apart the changes against the backdrop of the dismal failure of our games in general. All I can safely say is, if I wasn't doing this for the love of it, we'd be ruined by now.
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Replying to @puppygames @GreyAlien and
the coupon flow, which had been until now providing us with a steady but low drip feed of cash, did become very erratic and unpredictable at one point, but I've really given up trying now
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Replying to @puppygames @GreyAlien and
in the meantime the only way we can realistically survive as games makers is to carry on working 60 hour weeks, into the night after spending all day working for the Man, wrecking our health in the process.
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Replying to @puppygames @GreyAlien and
I feel lucky that I can do this full-time, but I make simpler games (no 3D!) and I always keep an eye on the budget otherwise... impossible
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Replying to @WinterwolvesG @pcmacgames and
This is bascially the same as the mid-late 2000s. 2D, careful with budget, understand the market etc.
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Replying to @GreyAlien @pcmacgames and
There is no "market" - there is the algorithm, or doom.
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Replying to @puppygames @pcmacgames and
Well now the "market" includes: Steam algo, exclusives on Epic, patreon/smaller sites/direct, other platforms, contract work, grants/funding/tax releif.
1 reply 0 retweets 1 like
I used to be rather proud and never wanting to use Patreon or KS or other crowdfunding for my games, but today without that help I would be in trouble :P
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