Hey guys, I wrote a long blog about stress and why I don't like my game-dev job anymore. Plz share. http://kupogames.com/2019/03/03/ebf5-and-stress/ …
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but as you said sometimes even IF you're successful, the amount of success brings stress in various forms like support, dealing with people, etc. Sounds crazy but I know what you mean. My suggestion would be to take at least six months of total break :)
Thanks. Twitter will use this to make your timeline better. UndoUndo
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