I’ve been fixing bugs to procrastinate on starting the miserable multi-day long process of implementing a UI I’ve already mocked up in Photoshop in Unity, but the problem is I’m starting to run out of bugs
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ME IN 2016, A FOOL: Why does every single Unity game have ugly, barely-functional UI ME NOW, ENLIGHTENED: Oh, because they didn’t have an entire week to spend on each fucking screen
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Do you know that when you work with engines with GOOD UI toolkits, you can rapidly put together ideas and actually START developing your ideas in-engine? And actually iterate on them based on what feels good and what doesn’t? Not having that ability actively makes games worse.
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Replying to @christinelove
haha I'm so used now to just code the UI "as I go" in the game (apart some quick photoshop mockup that gets changed 1500 times as I code the game). Shift+R forever!


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Replying to @WinterwolvesG @pcmacgames
Yeah, it’s so much better that way! You can iterate on designs way quicker when you do that! Unfortunately everything UI related in Unity is so tediously slow, you HAVE to do all the design in Photoshop first and it sucks :(
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Yes it's how I was doing it when coding in C++ over 10 years ago, before discovering renpy magic. Really slow :(
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