One of the most amsuing things about @jwaaaap's coding & design style is how it looks like there's something complicated going on. I continuously get questions on Nuclear Throne's pathfinding - let me tell you: no Vlambeer game ever has required me to jump in to do pathfinding.
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I once got contacted by a college professor who wanted to use my first indie release (from over 10 years ago) as an example in his class on AI. Half the email was his assumptions/questions on how it works and I didn't even understand 10% of what he wrote, let alone code it.
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most indie algorithms are:
x=RAND()


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