today I plan to finish writing the end of chapter1 main plot, while the editor is doing her magic on the various camp talk dialogues. Then I'll have to write the "rebel version" variants of the first chapter
damn SMALL GAMES (tm)... #PlanetStronghold2
that is because there are variants depending on variables, for choices I just use a lot of indentation, there's no easy way to do it :P
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Ugh! Maybe one day we'll find a silver bullet for this stuff. In the meantime I'll just be sitting over here with 20 buffers open, following my "if_PC_has_carrot goto 1_12_3_carrot.txt"...
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I split the script in many labels, but in some cases there's no other solution than to use big nested menu/if statements
End of conversation
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