This pervasive idea that Steam owes indies nothing but access to their store is ridiculous. I don't NEED Steam to host my games if they're gonna make me drive direct traffic and sales, I might as well put it on a store that takes less of a cut then. Driving traffic IS Steam's job
-
Show this thread
-
Replying to @Enichan
I don't want to necessarily defend Steam but to be honest I keep driving traffic only to my direct (itchio) sales and yet the sales on Steam are still way much higher. So, *something* it's still happening regarding traffic, not sure what
1 reply 0 retweets 0 likes -
Probably because there is /some/ visibility taking place via, say, queues. But is it worth a 30% cut? And what changed recently to reduce overall visibility during sales? I'm not a Dev, so over to you guys to debate that.
2 replies 0 retweets 0 likes -
Replying to @scaine @pcmacgames
From what I've heard a lot of the traffic now is wishlist driven so it may be mostly inertia for games that have been released for a while. Most devs saw a dip in wishlists over the winter sale when usually it results in an increase.
2 replies 0 retweets 1 like -
My wishlists have been going down too.
1 reply 0 retweets 0 likes
I'm betting over 50% of those who are now full-time indies will either give up or be forced to take a contract work to survive until 2020-2022 (when things MAYBE will get better again)
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.