right now for me it's an ideal situation: working on my new RPG on my own while external collaborators are working on VN/dating sims. I think for complex games like RPGs I really need to write them myself and use an editor, so the gameplay and story mesh better :)
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Like item, skill, monster definitions... etc...
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ah OK, I used to do it in a spreadsheet, but nowadays I just code and test directly :)
End of conversation
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