The single most important piece of #gamedev advice I was ever given, in terms of the outsized impact it had on my business, was from @dejobaan at PAX prime in 2012.
We were gonna launch DQ on Steam at $10.
"No. Make it $15".
Best decision we ever made.
my biggest regret was launching Loren at $19.99 instead of $24.99 back in 2014. It would have made no difference on copied sold and obviously earned me more. Well, lesson learned :)