Here we go then: I've always viewed the dev side of Steam as a service that deals with people's credit cards for me, tax stuff, hosting, refunds, all that messy boring business stuff, and the cost of that is a slice of everything I sell.
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Discoverability was a nice side effect of a useful feature for customers, but very much not *their job*. I've always felt that if you expect Valve to be promoting your games, you're missing a large chunk of what being an indie dev is.
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Promotion is your job. It sucks to be shafted by an algorithm, so please please try not to be reliant on an algorithm. It's always been a good idea to view Steam as the people handling other people's credit cards/ data for you (because who'd want to do THAT) and nothing more.
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but Dan is wrong
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but he is. Steam charges 30% because there are* no competitors. Not because that's what the service is worth. You may be interested to know some developers were offered 60/40 deals too... because Valve could get away with it. *were
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Replying to @puppygames @danthat
Indeed but they weren’t the only store to go the 70/30 route. Dans point is relying on an assumption that 30% gets you premium service is a bad business plan. He’s right on that.
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So it's a store then after all? If so, it's a poor store that offers no promotion. And if it's just a payment processor as Dan says, other payment processors take <10% as their cut. The truth is that Steam is just a monopoly pushing their weight around because they can.
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yeah it's too early to say, what if many big AAA publishers move to that one exclusively though? one thing is sure, next year is going to be interesting...
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