I think people have very wrong ideas of how much (little) money you can make with an indie game, especially today with the insane competition. I'll make a simple example ->
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but making $100k is really hard. Maybe you can in 3-4 years if your game is VERY GOOD. For example
#SOTW
is 4 years old and didn't make $100k gross on Steam yet. And it's a game that did well compared to many other indies I know... so it's fucking hard to make a living as indie!Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
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Even when people *get* that, they don't get that the chances of their first indie game earning $100,000 in revenue are incredibly, incredibly small.
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indeed, that's why I said was a "best case scenario". Also, to spend only $10k to make a game? that is really hard!! so my example is probably very unlikely to happen for anyone right now :P
End of conversation
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