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I didn't enjoy Unity either ; it's very specific in the way it wants you to do things. Also, updates frequently broke existing code.
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had a friend code a 3d boxing sim, then an update broke a lot of things and even with full source code I gave up trying to rebuild it
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It's for ... a thing.
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Once you get past the learning curve it’s fine. I teach it to kids and they learn it under two hours. Some surprising me by turning the single player game we make into multiplayer
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