so... it's my impression, or the infamous "long tail" of indie games has become a "short tail"? #indieapocalypse #gamedev #indiedev
for games released prior to 2013-2014 the long tail would last years and be strong. Now it's much shorter, like 10 times less...
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I'm sure a lot of it has to do with training people to wait for sales. Combine that with unplayed game backlogs and then not many people want to buy full-priced games.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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