I would imagine the problem also comes from the fact that the shadow of the "long tail" interferes with the present or the fact that there are ton of tails. I mean, there's a lot of Indie games these days.
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Then again, our culture can support a lot of different stories... albeit the most popular ones get recycled quite heavily now that I think about this. I'm pretty sure someone more educated could put better words to what I'm trying to say here.
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Dunno about this. My games keep on selling but I also keep putting them in sales.
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mine keep selling too... the difference is: before - keep selling for 10 years at "50%" now - keep selling for 3-4 years but after 2 years it's at 10% of before so a definite drop in revenues vs before
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I stand by my opinion that Steam Direct is bad lol.
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well of course, that's the worst thing ever
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