point 1 is obvious, and also said a thousand times also from other experienced indies. Your first game should be simple/small. I don't mean pong, but not a 3D MMORPG either
very likely you won't get things right at first try, so better if isn't a big game
-
-
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
point 2 is easy to get wrong even by experienced indies. I don't remember who but someone said "think about the costs of your game, and multiply it by 5. You'll have a good estimate of how much will be the final cost". In this case time can also mean cost
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
Like your small* games? :D
-
that is a good example of what is NOT a small game!
besides mine is a trademark! "small game (tm)"
End of conversation
New conversation -
-
-
point 3 is also obvious, since there are some games that can sell even 10 times more on a platform vs another. It's really not much work to design a game to work both on desktop or mobile (console is a bit trickier). So please use a cross-platform engine, you won't regret it
Show this threadThanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
I agree with these~ I may swap out a point for 'Do what you love' since it could work/not work out either way. Might as well have fun along the way ^^ gatta go with the KISS, though Keep It Super Simple You learn so much each game~
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
1) Think something small, make it smaller. Repeat. 2) Make it commercial. Your dream game is not a priority. 3) Pay salaries and marketing. People won't work for free.
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.