having some doubts about the whole datapad/crafting thing I'm coding in my game, if you have any suggestions/feedback: https://www.winterwolves.net/viewtopic.php?f=37&t=4157&p=46199#p46199 … (explanation too long to fit on twitter, sorry)
so in a way yes it's another version of random loot, except that you need also resources to craft the item (but the item will always have high quality)
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In that case I think you need to find another way to describe/frame it other than crafting, because you'll confuse player expectations. I'd feel a little ripped-off at a "crafting" system that works the way you describe, it feels unfair. But with a different framing...
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(completely random example NOT a real suggestion) like, if instead of collecting 'blueprints' you collected 'raffle tickets' that said "To redeem your amazing blaster prize, please deposit this ticket and 10 Cobalt Ore at your local McSpacy's!"
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