I just moved to itchio, easier and cheaper :)
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Replying to @WinterwolvesG @pcmacgames
Does it solve the codesigning problem? 0_o
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Replying to @TomGrochowiak
works like Steam - when there's a "launcher app", it's enough that that app is codesigned, then works. For me wasn't much the cost but the painful process of codesigning on every update during a beta - no way!
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Replying to @WinterwolvesG @pcmacgames
Hmm, apps get auto-signed for me when I compile the executable. Isn't that possible with Ren'Py? Sounds like it should be.
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Replying to @TomGrochowiak
I just build once, for all 3 OSes, with 1 click. Produces a zip that works both on itchio/Steam. I cannot waste 50h every time I want to make a build :P
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Replying to @WinterwolvesG @pcmacgames
But that zip has three executables, one for each system, right? They should be code-signed by default on compilation. For GameMaker at least it's that I just provide my team ID and it'll sign the game on building. It doesn't and shouldn't add any time.
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Replying to @TomGrochowiak
you can sign for windows from your mac? I don't use a mac and definitely don't want to boot it up just to build every time.
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Replying to @WinterwolvesG @pcmacgames
I don't think signing for Windows is important as it doesn't produce similarly misleading message on unsigned apps. But generally GM uses a remote worker system. So I can compile a Windows build on my Mac as long as my girlfriend's PC is on and connected to the same WiFi network.
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Replying to @TomGrochowiak
windows explorer won't even let you download the file if is not codesigned :P
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in which windows? i have not encountered such a complaint
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not windows but the version of internet explorer, I think 11 or something. But for sure is not as common/annoying as it is on Mac
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