oh right, I got my usual weekly support request.
Guess for what OS it is? yes of course it's MacOS. It's ALWAYS MacOS.
Over the last 9 months:
Win 2
Mac 23
Linux 0
#indiedev
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But that zip has three executables, one for each system, right? They should be code-signed by default on compilation. For GameMaker at least it's that I just provide my team ID and it'll sign the game on building. It doesn't and shouldn't add any time.
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you can sign for windows from your mac? I don't use a mac and definitely don't want to boot it up just to build every time.
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