I just can't overstate how impossible it is to make so-called "real games" without several hundred thousand dollars in budget and a team of people. The reason you don't see a lot of indie games that are both narratively and mechanically compelling is because doing both is nuts.
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My condolences >_>
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the imporant thing is to learn from your past mistakes. Indeed I've just finished a VN/RPG and I'm already making another
End of conversation
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