I’m implementing tutorials into GITCL and it’s super frustrating for incredibly boring reasons. Just… inherently, you have to write non-generic code that will probably only ever get called once, in a bunch of places
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Meanwhile normally the Ink integration works great but this hits the one disadvantage of having the script run in a VM in your game instead of the script doing the driving: it means you must have awful hardcoded handshakes when there’s back-and-forth information between the two
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Anyway hey did you know that there’s a lot of programming involved in making an RPG. Who fuckin’ knew
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Replying to @WinterwolvesG @pcmacgames
Sorry, did you say “much bigger RPG?” I heard “much bigger RPG”
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Replying to @christinelove
a simple 3D MMORPG playable in VR should be enough I think
2:18 PM - 26 Jul 2018
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