every day there's a new indie postmortem about a failure. They talk about marketing, not having a publisher, no exposure...
sorry to be blunt but have maybe you considered that YOUR game is the PROBLEM? that the game you made is bad?
disclaimer: I made plenty of bad games 
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Patreon helped me a lot to achieve this. Fortunately the public seems to like the game too, else Patreon itself would be useless of course!
Thanks. Twitter will use this to make your timeline better. UndoUndo
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