so, what you think about RNG in games like XCOM or Battletech? it's good because makes the game unpredictable? or is bad because raises frustration?
can you make an example of a game that uses that system? doing some research :)
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Both at the same time? Hmmm... I'd have to think about it. I was thinking individually. The same dev made FTL and Into the Breach, for example, and they are opposites in terms of RNG, but both are good games.
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lol then I'm really different, I never finished FTL and gave up exactly because of the RNG! I guess I'm in the group of whiners then lol (as player)
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