I immensely admire Toby Fox for making a smash hit game where the entire idea is that you make friends with your enemies, and then immediately made a sequel where the message is "Some people shouldn't be forgiven, and violence isn't inherantly bad" because that fucking rules
Ye but also, you can choose to or not to meet/fight Jevil, giving you equipment based on how you handled it At the very end everyone can either hide or rush in to save you
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I think it's more running with the idea of "traveling upon the path less travels rarely grants noticable differences, but it doesn't hurt to help others"
Danke! Twitter wird dies nutzen, um deine Timeline zu verbessern. Rückgängig machenRückgängig machen
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Das Laden scheint etwas zu dauern.
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