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WeilhartSC2's profile
Chris Fugate
Chris Fugate
Chris Fugate
@WeilhartSC2

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Chris Fugate

@WeilhartSC2

Game Designer @Blizzard_Ent. My tweets are my own and are not the views of my employer.

Joined February 2020

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    1. Kevin Dong‏ @Solid_monk 14 Jul 2020

      That thing I teased at Blizzcon is finally here!https://news.blizzard.com/en-us/starcraft2/23471116/starcraft-ii-4-13-0-ptr-patch-notes …

      12 replies 21 retweets 194 likes
    2. Ravi Pareek  🐉‏ @feardragon64 14 Jul 2020
      Replying to @Solid_monk

      Btw for map to map loading, can I have 1 map setup multiple subsequent maps? So like: Map 1: Initial lobby establishes map1/2/3 by player input Map 2: load into game 1 Map 3: load into game 2 Map 4: load into game 3 Really asking if I could make a “lobby” map for bo3/bo5/bo7

      1 reply 0 retweets 9 likes
    3. Ravi Pareek  🐉‏ @feardragon64 14 Jul 2020
      Replying to @feardragon64 @Solid_monk

      Idea being to solve a few issues: 1) Annoyances with inviting players/casters to lobby and misconfiguring + having to regame. 2) Move map veto/pick process from chat to visually appealing method. 3) Map pick process could be done to look good on streams(like dota pick/bans)

      2 replies 0 retweets 5 likes
    4. Chris Fugate‏ @WeilhartSC2 14 Jul 2020
      Replying to @feardragon64 @Solid_monk

      Yeah, you could bank the choice from lobby 1 and carry it through to the other maps. All of the maps would need to be owned by the same author for M2M loading to work, and you'd need each map to handle the transition logic via triggers.

      1 reply 0 retweets 3 likes
      Chris Fugate‏ @WeilhartSC2 14 Jul 2020
      Replying to @WeilhartSC2 @feardragon64 @Solid_monk

      Campaigns use map to map loading this way. When you boot up a campaign, you usually boot up a "Nexus" map that reads your bank and determines what the heck to do with you.

      2:33 PM - 14 Jul 2020
      • 4 Likes
      • Subsourian Adrian Harris Kevin Dong Josh Quinnett
      2 replies 0 retweets 4 likes
        1. Ravi Pareek  🐉‏ @feardragon64 14 Jul 2020
          Replying to @WeilhartSC2 @Solid_monk

          Love it! Will need to find a way to make the same author thing work but definitely manageable. Great work on this!

          0 replies 0 retweets 0 likes
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        1. joey‏ @nice__username 15 Jul 2020
          Replying to @WeilhartSC2 @feardragon64 @Solid_monk

          Technically it's possible, but 1v1 players have F10 + N too built into memory. If we can't keep the players in the game even after they've lost, then we can't kick them over to the next map in the series. Everyone I've talked to on the server agrees this can't be remedied...

          0 replies 0 retweets 0 likes
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