When healers can top off critically injured players in seconds, encounters have to try to kill players before healers can react. Not ideal.
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@WatcherDev Healers are under a lot of pressure in LFD and LFR to always play perfect or get votekicked. I dont see this as really helping -
@Asros@WatcherDev can't balance around that -
@Absnthminded@WatcherDev No, but you can do things to help alleviate it. Design means nothing if your players get frustrated and dont play -
@WatcherDev@Asros So, we're going from "Whack-A-Mole" to "Chess"? That sounds like a horrible move as far as "fun" is concerned. -
@BloodElfBoy Can't there be a middle ground? -
@WatcherDev seems it was just me who enjoyed to heal during early cata? H-dungeons' mechanics, deal with oom, cc and interrupt? shaman pov -
@rafaestevam You weren't the only one; but many more found it frustrating. We're aiming to satisfy both groups this time around. -
@BloodElfBoy@WatcherDev@Asros I find chess healing far more fun than whack-a-mole healing. Fun is subjective. -
@WatcherDev I would LOVE some middle ground. Chess in Mythic Raiding, Whack-A-Mole in Raidfinder, and some middle ground inbetween? -
@CaerMorrighan Problem with "Chess" style: it's miserable in Raidfinder and BGs. -
@rafaestevam@WatcherDev I had a lot of fun as well, was easier and made others mistakes more obvious. The pacing was more casual as well. -
@BloodElfBoy@WatcherDev@Asros You make it sound like WoW is turning into FF.Wanting blanket 5x1 rotations is another matter and not twitch -
@BloodElfBoy@WatcherDev@Asros Chess has near-unlimited variety involving billions of outcomes, Whack-A-Mole has no variety except speed. -
@BloodElfBoy@WatcherDev@Asros So unless your idea of "fun" is almost no variety and endless repetition, then I'd disagree. -
@bench333 Sex has almost no variety, and endless repetition, yet lots of people think it's more fun than Chess. -
@arlockmango@WatcherDev@Asros Not at all. It's already tough to find good heals. Making that role MORE difficult just means fewer healers.
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