Game companies have zero responsibility in this. Parents, if you don't want your 6 year old playing video games all day then don't let them.
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I would normally agree, but games can be engineered to evoke addictive behavior quite easily. Parents can still pull the plug though.
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CAN games be engineered to evoke addictive behavior? I don't believe that they can. They can BE addictive but engineered that way? hmm...?

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Some reading material on this (one of my interests): http://www.gamasutra.com/view/feature/131494/behavioral_game_design.php … https://www.nirandfar.com/2012/03/want-to-hook-your-users-drive-them-crazy.html …
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Substance use, video games, food - evoke similar pathways (largely the mesocortical/mesolimbic dopaminergic) - relevance to common tx
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The implications for these extend far beyond these industries to things like marketing, geopolitics, public health policy, education, etc
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Our ability to look at these changes real-time in living people have accelerated dramatically in last 10 yrs: ex https://www.ncbi.nlm.nih.gov/pubmed/27331201
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Does that mean they are going to stop shipping Heroine and start to ship Methadone instead?
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I let my sons play video games ever since they were small. They both were A students, and graduated from college. The key is discipline
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If they really want to prevent addiction, then they should fund the recognition and treatment
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Of the underlying problems, i.e. mental disorders and other psychological problems
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In Communist China, video games decide how long you play... but in Soviet Russia video games play you.
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Fuck that....
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Maybe, I don't know, allow for a society where it's permissible to feel stimulated?
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And how will that benefit them?
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And let's say it works and reduces addiction. Won't that affect their profits negatively?
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