Vulkan

@VulkanAPI

API for High-efficiency Graphics and Compute on GPUs

Worldwide
Vrijeme pridruživanja: veljača 2015.

Medijski sadržaj

  1. 30. sij

    There are two, first-class blogs written about Vulkan 1.2 available now: HLSL as a First Class Vulkan Shading Language Vulkan Timeline Semaphores

  2. 22. stu 2019.

    Newly released: Watch 's Nuno Subtil present "Bringing Ray Tracing to Vulkan" from Red.

  3. 21. stu 2019.

    Watch World War Z - Using Vulkan to tame the zombie swarm by Nikolai Petrov of and Jordan Logan of from Red!

  4. 21. stu 2019.

    Now on YouTube: Benjamin Mitchell of presents "Mobilizing Call of Duty: Bringing a Blockbuster title to Android" at Red

  5. 20. stu 2019.

    From Red, watch Arseny Kapoulkine of and Joe Rozek of present "Getting Faster and Leaner on Mobile: Optimizing Roblox with Vulkan"

  6. 20. stu 2019.
  7. 7. stu 2019.

    The is pleased to release the new Vulkan Guide on GitHub. Providing a high-level overview and a wealth of useful links, it's the perfect place to get started with the API. This is a joint effort by the Khronos Membership. Vulkan Guide:

  8. 4. stu 2019.

    Check out our new, Vulkan Unified Samples Repository! The repository is a central location where anyone can access high-quality code samples! Read all about it in our blog:

  9. 31. lis 2019.

    The new Vulkan Samples Repository is now available for all looking to improve their understanding of Vulkan. and have donated a core set of samples to kick off this initiative. Blog:

  10. 30. lis 2019.

    . Red attendees don't miss "Getting Faster and Leaner on Mobile: Optimizing Roblox with Vulkan" presented by and tomorrow at 11:30am. More info:

  11. 30. lis 2019.

    . and present "World War Z - Using Vulkan to Tame the Zombie Swarm" at 3pm tomorrow at Red. More info:

  12. 29. lis 2019.

    . Red attendees, be sure to catch "Bringing Ray Tracing to Vulkan" presented by & tomorrow at 12:30. More info:

  13. 29. lis 2019.

    Tomorrow at Red, Benjamin Mitchell will present "Mobilising Call of Duty: Bringing a Blockbuster title to Android" More info:

  14. 23. lis 2019.

    Next week, don't miss Wei Yao and Igor Nazarov's session "Vulkanized: Mobile Game Optimization Techniques" at in San Jose. More information:

  15. 23. lis 2019.
  16. 22. lis 2019.

    Join and Ben Mitchell Red for a session covering their efforts with to create Call of Duty Mobile using at Reboot Develop Red. More info:

  17. 21. lis 2019.

    .'s track at Red will feature a joint session held by from and of . Join them to learn the art of "Getting Faster and Leaner on Mobile" More info:

  18. 21. lis 2019.

    At Red in Banff, Nuno Subtil of will lead a talk exploring how is bringing real-time ray-tracing to . More info:

  19. 18. lis 2019.

    Come to Red and learn how and ported the Swarm engine to in order to create the world and zombie hordes of World War Z. More info:

  20. 18. lis 2019.

    Only a couple more weeks until Red kicks off. will have a fantastic technical track at this top tier developer event. Check out the schedule and don't forget to register! More info:

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