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Prikvačeni tweet
I figured out the name for my game: "Twenty asteroids". Don't ask me why :) This is what it looks like:
#gamedev#indiegame#rustlangpic.twitter.com/6Br5WE5foxHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Vlad Zhukov Gamedev proslijedio/la je Tweet
I just published first http://crates.io version of "miniquad", my rendering library. Its now stable enough to try it out on msvc/gnu windows, linux and WASM! http://crates.io/crates/miniquad


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Vlad Zhukov Gamedev proslijedio/la je Tweet
Implemented instanced rendering and ported sokol's instancing example: wasm: https://not-fl3.github.io/miniquad-samples/instancing.html … Source: https://github.com/not-fl3/miniquad/blob/master/examples/instancing.rs …pic.twitter.com/JmxSv6tWUb
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Vlad Zhukov Gamedev proslijedio/la je Tweet
This Month in
#RustLang#GameDev #4 - November 2019!http://rust-gamedev.github.io/posts/newsletter-004 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Vlad Zhukov Gamedev proslijedio/la je Tweet
The last
#GitHubGameOff day is today! After a full month of work I got something that looks like a game. Check it out! Web build: https://fedorgames.itch.io/ggoff2019 Source: https://github.com/not-fl3/gameoff-2019 …#rustlang#indiedev#gamedevpic.twitter.com/vetEce2jVOHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Vlad Zhukov Gamedev proslijedio/la je Tweet
Submitted web version to
#githubgameoff2019 Try it! https://fedorgames.itch.io/ggoff2019 Instead of nice rust crates like stdweb or wasm-bindgen my wasm integration is based on top of pure madness and alien technologies. Cant stress enough how surprised I am that it actually works O__Opic.twitter.com/MynwLCCzHTPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Vlad Zhukov Gamedev proslijedio/la je Tweet
Some progress with my
#GitHubGameOff#gamejam game. Using github commit history as a poor-man-blogposts: https://github.com/not-fl3/gameoff-2019/commits/master … I hope git log is clean enough to keep track on how each feature is implemented.#gamedev#rustlangpic.twitter.com/5RurAOuYl0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
each system is ~20 loc. how do you like it "specs"? One declarative yaml to rule them all
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That is the thing I'm waiting for!https://twitter.com/fedor_games/status/1191726311829655553 …
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To clarify: I meant incremental build after small(one line) change in project. However on reddit they had similar problem on tiny "Amethyst engine" project, so it counts :)
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Thanks to this post on reddit(I heard about it before, but 3times speed up is a surprise)https://www.reddit.com/r/rust/comments/dl4c8o/is_the_rust_compiler_really_that_slow/ …
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RUSTFLAGS="-C link-arg=-fuse-ld=lld" cargo run Reduced my average compilation time from 10-20s(which is a bit crazyness for gamedev iteration) to 5-7s. Wonder why haven't I tried this before?
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Sorry for being quiet! New rustlang devlog #3 is here Video: https://youtu.be/YSYRKzogbKg Text: https://www.patreon.com/posts/30202961
#rustlang#indiegame#indiedev#gamedevpic.twitter.com/dgk33MyNmMHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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Bullet reflections ability feels pretty fun (and imbalanced)
#indiegame#indiedev#gamedevpic.twitter.com/82VtBFdN7pPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I'm happy to see so many things happened in just a monthhttps://twitter.com/rust_gamedev/status/1168614980721266695 …
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Also added short text version of this devlog on itch:https://pum-purum-pum-pum.itch.io/asteroids-like-game/devlog/97833/my-asteroids-like-game-devlog-001 …
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I started a game devlog!
#screenshotsaturday#indiegame#indiedev#gamedev#rustlanghttps://youtu.be/7NojrtICE1kPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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