Virginie.ByBy

@VirginieByBy

Illustrator by day, game artist by night. Love every colors. Tries to convert Switzerland into gaming. I retweet your game art and make my own!

Vrijeme pridruživanja: travanj 2013.
Rođen/a 17. rujna 1988.

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  1. proslijedio/la je Tweet
    8. sij

    When we talk about burnout, we often attribute it to working long hours. But that's not the only cause. Constantly shifting directions or expectations on a project wears people down. It ensures that they have no goals to work toward and sets them up to fail often. So rather than

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  2. proslijedio/la je Tweet
    30. pro 2019.

    The Great Syd Mead passed away. Without him, the visual language of science fiction wouldn't have been the same. Here, his vision for the streets of Blade Runner.

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  3. proslijedio/la je Tweet
    6. sij

    Job Posting - Environment Artist Full-time Join us as we work on the sequel to Darkest Dungeon.

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  4. proslijedio/la je Tweet
    6. sij

    GUYS. If you're a character 💃 modeler 🕺 and looking 👀👀👀 for work 👷‍♂️ what if you... 😏😏 apply to WORK WITH ME. 👯‍♀️🙈 aha ha, just kidding.. unless..? 😳😳

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  5. proslijedio/la je Tweet
    6. sij

    New tutorial! This one shows how to disappear objects that are close to the camera. We all eventually need this, so here you go :) Please share!

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  6. proslijedio/la je Tweet

    REMINDER: Yacht Club Games is hiring in a big way! - Marketing/Community Manager - 3D Artists - 3D Animator - Tools & Engine Programmer - Gameplay Programmer (3D Team) - Game Designer - AND MORE! Check out our Jobs listing for more details!

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  7. proslijedio/la je Tweet

    Nothing more needs to be said.

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  8. proslijedio/la je Tweet
    1. sij

    The Hammerhead slug is one of the largest flatworms in the world

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  9. proslijedio/la je Tweet
    1. sij

    There’s no glamour in making games, and it’s a lot of hard work. Here’s my personal list of Philippine-raised/descent game developers you should support when you can. 🎮 A thread.

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  10. proslijedio/la je Tweet
    1. sij
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  11. proslijedio/la je Tweet

    could do some reflective posts/threads but not sure which tack to take. some options: - 10 years of game design lessons, learned the hard way - 10 years of AAA -> indie life, how exactly that transition worked - or just yawn and play more Wilmot's Warehouse mwahaha opinions?

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  12. proslijedio/la je Tweet
    25. velj 2018.
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  13. proslijedio/la je Tweet
    20. pro 2019.

    Working up the courage to strike (Zelda 2 animated mockup)

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  14. proslijedio/la je Tweet
    11. pro 2019.

    The closing studio that made Lion King's VFX also played a significant role in redesigning Sonic for the movie under crunch time and Detective Pikachu. All the amazing work these people did this year, their reward is being laid off before Christmas? This is absolutely terrible.

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  15. proslijedio/la je Tweet
    25. pro 2019.
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  16. proslijedio/la je Tweet

    New staff pick: Forest House by . Check it out in , or :

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  17. proslijedio/la je Tweet
    30. pro 2019.

    FINISHED!👀I managed to fix my issues before bed last night and adjusted the variant color scheme! Find all the renders and stuff here: Here's a new GIF 😋 and I'm so grateful for all the love this thread has gotten! Thank you!! 💕😭💕

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  18. proslijedio/la je Tweet
    16. stu 2019.

    retro anime with blender!! Also a retro song produced in my humble home studio. (Full length music video )

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  19. proslijedio/la je Tweet
    16. pro 2019.

    I spend some of my time at Valve on the recruiting process for engineers. So, a thread of some of the things to do (or avoid) at various stages of the process. Today I'll start with the resume submission stage. Most of this advice would apply to any tech job, not just Valve. 1/n

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  20. proslijedio/la je Tweet

    This but literally every season and always and with no exceptions whatsoever. Also ask people what they want to drink instead of just handing them an alcoholic drink.

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