So here's what I got from playing Pit in the smash ultimate demo: - Arrows come out faster than in smash 4, but not as fast and in Brawl - Does a lot more damage and kb with his kit - Back air's hitbox is much bigger - Upperdash arm cover's more distance
Np!! Upperdash arm had a bit more kb than in smash 4, but the launch angle was about 45 degrees from what I saw when playing him. It was probably because of how it connected with my opponent and how he was DIing
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I see, was it offstage ? btw less endinglag on it too I trully hope it can be something that can kill while it's fresh, it's hard to use it around unlike DP's one
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