For those who missed it yesterday, @RichWCampbell and I are interviewing a New World dev on his stream TODAY at 3CT (3 hrs from now)
Pretty excited about this one and have a ton of questions lined up, let me know anything you want us to ask!
How do they feel about majority of the content (provided they aren't planning on making everything instance based like Spriggan) just being a matter of getting enough players to kill mobs extremely easily?
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What is the idea behind capping Azoth and Repair Parts while also making both of those extremely important? fast travel is super expensive => respawn is meta & 100 Azoth for best chance at crafting which is even then not too great considering the unique parts are rare?
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When declaring war on a territory, why do companies that contributed zero percent to the quests for being in a conflict get the same chance at winning the roll?
End of conversation
New conversation -
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