#1 thing @playnewworld needs to fix for release is the combat staggering and targeting and pretty much everything about fluidity in terms of combat. Hatchet leftclick spam is by far the most op right now, why is there no animation cancelling for example...
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cancelling attacks with blocking for fakes, why is there ability buffering at all? why is there no way for me to escape being staggered by players, and i just have to sit there and take 60-70% of my health until i luckily get out of range of his attacks?
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Why is it impossible for me to target my Life staff siphon on an enemy when theres players anywhere near the mob. Why is there no leniency on the targetting when mobs are walking (i have to aim my siphon in front of the enemy pathing for it to succeed the cast, bcuz lag?)
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#2 is the content. Obviously it's a preview so they might be hiding alot but i kinda doubt it. Loot table & content seem so off balance it makes absolutely no sense. Random world bosses that are so easy to kill drop high end gear on a 3min spawn timer
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The endboss (5man 15minute instanced Arena) drops a loot chest with ~80% chance of having a grey item ??????
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XP vs total content progression is off aswell. There's no reason to grind professions before being max or close to max level (pvp scaling with lvl 60 is another story) because you waste so much time leveling professions + loot is more than good enough from bad mobs vs crafting
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so you end up just hard grinding mobs with 20+ people groups till high level and then go back and level professions with multiple people and just hard push it, skipping 90% of the crafting items, despite having such an intricate crafting system. It's a shame really
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